Neutral Special contains wind effects, but this is just to make the moves lingering hitbox and move reference more apparent. It was decided that her element was Wind, since she could "run like the wind", but regardless of that Ash's moveset hardly utilizes her element, only filling in for moves that were created to make her fit more in a Platform Fighter (specifically Rivals) like Up Special, Down Special, and Forward Special. However, like most 2D fighters, Ash's kit has elements of the "Footsie" and "Bait and Punish" archetype. The playstyle of question could be described as a strange combination of PM Lucario and the entirety of Dragon Ball FighterZ.
#Rivals of aether tier list 2019 mod
Her animations also share some similarities to her mod creator, CHAOKOCartoons, personal boxing style.Īsh's playstyle heavily leans into the Rushdown Archetype, focusing mainly on dashing into an opponent's personal space and starting chain combos with her unique cancels.
#Rivals of aether tier list 2019 mac
Her moveset derives from boxing characters from multiple 2D fighters such as Steve Fox from Tekken, Dudley from Street Fighter, and to a surprisingly lesser degree Little Mac from Super Smash Brothers. Their character design, while not themed after Rivals of Aether itself, was designed by Andy Ayala, a character designer on the Rivals of Aether team. Ash relies 90% on rushdown and keeping up unique combos and readsĪsh is an experimental Rushdown character designed with the intention of creating a more fast paced 2D fighter character in a Platform Fighter, and was the first finished OC character on the Rivals of Aether Steam Workshop.